![]() ![]() Standard material (converted to PBR, see below)ģDS MAX Standard materials are converted to PBR materials based on their diffuse, specular, opacity and glossiness.Animations: position, rotation, scaling.Position / rotation / scaling (from nodes).Geometry: position, normal, color, texture coordinates (2 channels).Since the plugin first exports to babylon then converts it to glTF, glTF features are a subset of the babylon ones. The plugin exports to babylon format before converting it to glTF.
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